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is a 1998 action role-playing survival horror video game developed and published by Square. The game is a sequel to the novel ''Parasite Eve'', written by Hideaki Sena. It is the first game in the ''Parasite Eve'' series. The game follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the monster that is causing people to spontaneously combust, with the goal of sparking the creation of a creature that will destroy the human race. The game has the player move freely around several open environments, and uses a pausable real-time combat system, and also includes several role-playing game elements. ''Parasite Eve'' was Square Enix first M-rated game, and the first major American and Japanese game development collaboration for the company. It was produced by Hironobu Sakaguchi and directed by Takashi Tokita. The soundtrack was composed by Yoko Shimomura, and sparked two soundtrack album releases. The game received positive reviews; critics praised the graphics and gameplay, but found the overall game too linear and with little replay potential. The game has been followed by two sequels: ''Parasite Eve II'' in 1999 and ''The 3rd Birthday'' in 2010, and was re-released on the PlayStation Network in 2010. ==Gameplay== ''Parasite Eve'' is an action role-playing video game. Movement in the various environments is free. Movement in the "world map" (which is a map of Manhattan) is limited to specific destinations. Upon the player walking over a "hot spot", there's a chance of a random encounter. Each time the encounter occurs, the likelihood of the battle reoccurring decreases. Enemies materialize suddenly and though there is no shift to a separate battle screen, the player is bound within a perimeter of unseen barriers until the battle is over, either by defeating all enemies or using the Escape command. In battle, the game uses a Pausable real-time combat system. In ''Parasite Eve'', the player has an "Active Time Bar" (ATB) that sets the time for every turn to take action. While waiting for her turn, the player character Aya can be moved around to dodge enemy attacks. Upon each turn, the player may choose between attacking with their equipped weapon by pressing the attack button, using PE (Parasite Energy) for defense, assistance, or attack, using items, changing weapon or armor, or escaping the battle. If the player chooses to attack, the battle briefly pauses and a dome/sphere symbolizing the range of the weapon appears,〔〔 allowing the player to target an enemy within range.〔〔 If the enemy is outside of the range, the shot is likely to fail. Even if the shot lands, the damage will be less than normal. When the player decides to use Parasite Energy, they must choose from the menu the desired PE skill. The same goes for weapon, armor or items; however, if the player should choose to escape, experience will be lost. Parasite Energy is slowly recharged over time. When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools.〔 The player selects the "tune-up" option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken. One of the principal RPG elements of the game is that experience-based levels are present. Each time the player's level increases, his/her attributes go up and BP (Bonus Points) are given. These points can be distributed to the ATB, item capacity, or attributes of a weapon or armor. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Parasite Eve (video game)」の詳細全文を読む スポンサード リンク
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